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189 reviewsIt’s nigh impossible to do justice to Death Stranding in just a few paragraphs. You’ve seen the promos, the famous faces, the web of intrigue spun by industry veteran Hideo Kojima; and either checked in or checked out of this hotel of madness.
Call of Duty 4: Modern Warfare was something else. While it wasn’t the first military shooter – not by a long margin – the 2007 release most certainly became the template for narratively-driven FPS titles, while also popularising many multiplayer concepts that are staples of the genre today. Modern Warfare also, notably, solidified Call of Duty (which had already been around for years) as the shooter franchise to beat – or at least to be.
For the uninitiated, when publishers wanted a sure-thing studio to come in and elevate an existing IP, Obsidian was the one developer you called. They rocked The Old Republic for BioWare and continued the Neverwinter Nights series. Look, they made the best modern Fallout game, New Vegas. Our audience even agrees!
I’ve never played a Spiders game before. People always say they’re “rough around the edges” or use the term “Euro-jank” to describe them. These games tend to fulfill that B-level game that seems to be so elusive these days (outside of Japan that is, thanks CJ!). Ideally, though, every project by a team gets better, right? Learning from what has and hasn’t worked and improving skill sets across the board are natural occurrences over time.
I have a complicated history with Borderlands, and I suspect that’s a fairly common experience. Okay, so it’s not all that complicated but bear with me.
Synchronicity is a theme, or at least a phenomenon, that’s used in Control. Through its elaborate and convoluted story, it’s established that spectacular results can be achieved when distant and separate things are attuned to one another. They share a purpose, and that unity is enough to form a meaningful bond.
I didn’t even last ten minutes into my first session with Outer Wilds, the intriguing open-world adventure game from Annapurna Interactive and Mobius Digital. A freshly minted astronaut from the tiny world of Timber Hearth, I took a bit too long admiring my spiffy new spaceship on the platform, before accidentally stepping off the edge and falling to my demise.
Every now and then, a title shows up on the video game market that has all the passion and talent of the “AAA gaming” scene, but without the budget or the marketing machine of a Warner Bros. or an Activision in its corner. Despite this, some of these “mid-tier” releases go on to find critical and/or financial success. Titles such as Ninja Theory’s award-winning Hellblade: Senua’s Sacrifice are an obvious example.
Days Gone feels like it’s a few years too late. Nothing against zombie media, despite the currently dangerous saturation levels, but it’s something you’d typically see released around the height of Walking Dead‘s popularity: before the show started to stagnate creatively and the shambling undead popped up on practically every network.
It’s really tough to talk about From Software without sounding like a cliche.
I’ll never forget a conversation one of our readers had with someone who was down on Devil May Cry 5 after the reveal. Their response to another community member who felt burned by DmC: “Mate, there’s a giant monster eating cars with his chest in the trailer, the game is going to be fine.”
[Update: Since this review was published, I’ve encountered instances of game breaking save bugs that can spawn the player back into locations where they are “locked” in place. This effectively kills your autosave file. This happened on PS4 to me, costing hours of progress, and I have read testimonials of it happening on PC too. Be warned.]
After the bombastic Resident Evil 6 nearly killed the franchise, we’re starting to see a resurgence of the series.
Cool your jets, I’m not going down that route. Do people still care about the answer to that question? Maybe they do. I sure don’t – just games, innit? Sometimes they’re great, sometimes they aren’t. Sometimes they pick you up, and other times they slam you down. They can be both creatively genius and creatively bankrupt, original or derivative and, very occasionally, they transcend their own media as a masterpiece. As long as they keep coming out – and we get plenty of good ones – who cares, re
Getting lost in another world is a perfectly good way for some people to cope with problems in reality.
Getting lost in another world is a perfectly good way for some people to cope with problems in reality.
This is the first game that actually made me feel like a detective. I’ve played tons of games that have tasked me with solving some mystery, only to have it boil down to either not being able to fail, or just plain easy and boring.
Assassin’s Creed Odyssey betrays its lineage. For a series so deeply entrenched in ancestral history, Assassin’s Creed Odyssey strays from nearly everything its predecessors have accomplished. Its DNA is mismatched at times. It’s the furthest limb on the family tree.
Are you a good person? It’s a simple question: Are you a good person? It’s conditional and it’s negotiable. Everyone has their justifications.
Are you a good person? It’s a simple question: Are you a good person? It’s conditional and it’s negotiable. Everyone has their justifications.